

The reverse power-up flips the fields, giving you access to any flares on your opponent's field. The move power-up pushes the line splitting the field of play toward your opponent, making your field of play larger and your opponent's field of play smaller. The two-player mode adds in two new power-ups, which, when used properly, can significantly affect the outcome of the game. With the field of play split vertically, you can go head-to-head with another player, attempting to detonate a preset number of flares before your opponent. The real draw, as far as gameplay is concerned, is the two-player mode. The single-player mode in Fantavision can be a pleasant diversion, though with only eight levels of play, the novelty wears off fairly quickly. The star bonuses can be added up to create a "starmine," which is basically a fast and furious session in the middle of a round that allows you to rack up extra points by capturing and chaining together large quantities of flares. The bonus flares range from score multipliers to star bonuses. A minimum of three like-colored flares must be captured before they can be detonated, though with the use of bonus flares and multicolored "wild" flares, the number of flares you can capture for one detonation is nearly limitless. As multicolored flares are launched into the air, you use the left analog pad and the X button to capture the flares and the circle button to detonate them. But unlike Missile Command, Fantavision is an out and out puzzle game that offers a less aggressive, oddly soothing game experience.Ĭhoosing the road less traveled by puzzle games, Fantavision is based on the relatively unique premise of the detonation of fireworks. It's true, Fantavision's gameplay bears a strong resemblance to that Atari classic, and the gameplay can be similarly mind-bending and, at times, frustrating.

When attempting to describe Fantavision to someone, one cannot help but make a comparison to the old arcade classic Missile Command.
